Design Patterns in C#

Course objectives

After completing this course you will be able to:

  • improve the design of your object-oriented code
  • apply the principles of Clean Code to your project
  • recognize the context in which the appropriate design pattern can be implemented
  • implement the appropriate pattern
  • refactor the legacy code to patterns (Refactoring to SOLID)

Course syllabus

Introduction to design patterns - principles of good object-oriented design

  • S.O.L.I.D. OOP
    • SRP - Single Responsibility Principle
    • OCP - Open/Close Principle
    • LSP - Liskov Substitution Principle
    • ISP - Interface Segregation Principle
    • DSP - Dependency Inversion Principle
  • Inversion of Control and Dependency Injection
    • Overview of IoC containers

Creational design patterns

  • Singleton
  • Factory Method
  • Abstract Factory
  • Builder
  • Prototype
  • Object Pool

Structural design patterns

  • Composite
  • Decorator
  • Façade
  • Proxy
  • Bridge

Behavioral design patterns

  • Template Method
  • Strategy
  • State
  • Chain of Responsibility
  • Command
  • Iterator
  • Mediator
  • Observer
  • Visitor

Other design patterns

  • Repository
  • Null Object

Prerequisites

Basic knowledge of C# programming language.

Course duration

3 days, 8 class hours each
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